Provision of Games: A Strategy for Enhancing Sustainable Library Patronage by Students of the Federal University of Technology, Owerri.
Abstract
This work studied games as a strategy to enhance sustainable patronage of the library by students of the Federal University of Technology, Owerri. It attempted at assessing how the use of games could enhance students? patronage of the University Library. Various strategies were outlined while students? responses were rated on a five-point likert scale, using questionnaire instruments. A total of 2415 respondents formed usable data from which analysis was conducted. Descriptive statistics, tables, frequency %, and mean score were used to determine students? responses, while Pearson correlation coefficient was used to find out the relationship between Library games and academic performance. Majority of the respondents agreed that the outlined strategies enhances library patronage and academic performance which pooled a mean score value = 3.44, and 3.30 respectively. The data was subjected to a Pearson correlation test which shows a significant level of relationship between library games and academic performance with r-value= 0.855, P= 0.04= 0.05.
Full Text: PDF DOI: 10.15640/jlis.v8n1a6
Abstract
This work studied games as a strategy to enhance sustainable patronage of the library by students of the Federal University of Technology, Owerri. It attempted at assessing how the use of games could enhance students? patronage of the University Library. Various strategies were outlined while students? responses were rated on a five-point likert scale, using questionnaire instruments. A total of 2415 respondents formed usable data from which analysis was conducted. Descriptive statistics, tables, frequency %, and mean score were used to determine students? responses, while Pearson correlation coefficient was used to find out the relationship between Library games and academic performance. Majority of the respondents agreed that the outlined strategies enhances library patronage and academic performance which pooled a mean score value = 3.44, and 3.30 respectively. The data was subjected to a Pearson correlation test which shows a significant level of relationship between library games and academic performance with r-value= 0.855, P= 0.04= 0.05.
Full Text: PDF DOI: 10.15640/jlis.v8n1a6
Browse Journals
Journal Policies
Information
Useful Links
- Call for Papers
- Submit Your Paper
- Publish in Your Native Language
- Subscribe the Journal
- Frequently Asked Questions
- Contact the Executive Editor
- Recommend this Journal to Librarian
- View the Current Issue
- View the Previous Issues
- Recommend this Journal to Friends
- Recommend a Special Issue
- Comment on the Journal
- Publish the Conference Proceedings
Latest Activities
Resources
Visiting Status
Today | 62 |
Yesterday | 188 |
This Month | 3021 |
Last Month | 5164 |
All Days | 1201573 |
Online | 45 |